1 How Users Interact with Apple Watch How the Apple Watch Works with iPhone App Life Cycle A watchOS App’s Architecture Designing for the Apple Watch Dealing with the Device and Simulator Diving In Building for Simulator Building for the DeviceĢ. If any code samples or other technology this work contains or describes is subject to open source licenses or the intellectual property rights of others, it is your responsibility to ensure that your use thereof complies with such licenses and/or rights. Use of the information and instructions contained in this work is at your own risk. While the publisher and the authors have used good faith efforts to ensure that the information and instructions contained in this work are accurate, the publisher and the authors disclaim all responsibility for errors or omissions, including without limitation responsibility for damages resulting from the use of or reliance on this work. Swift Development for the Apple Watch, the cover image, and related trade dress are trademarks of O’Reilly Media, Inc. The O’Reilly logo is a registered trademark of O’Reilly Media, Inc. Revision History for the First Edition : First Release See for release details. Indexer: Elisa Jepson Interior Designer: David Futato Cover Designer: Randy Comer Illustrator: Rebecca Demarest Įditor: Brian MacDonald Acquisitions Editor: Rachel Roumeliotis Production Editor: Nicole Shelby Copyeditor: Molly Ives Brower Proofreader: Jasmine Kwityn June 2016: For more information, contact our corporate/ institutional sales department: 80 or. Online editions are also available for most titles (). O’Reilly books may be purchased for educational, business, or sales promotional use. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. Swift Development for the Apple Watch by Jon Manning and Paris Buttfield-Addison Copyright © 2016 Secret Lab. Swift Development for the Apple Watch AN INTRO TO THE WATCHKIT FRAMEWORK, GLANCES, AND NOTIFICATIONS Learn the Watch app lifecycle, and understand how these apps interact with the user’s iPhoneīuild a Watch app and its iOS counterpart by adding controls, working with multiple screens, and sharing dataĭesign a simple glance, the non-interactive Watch component that provides quick-look informationĪdd functionality to the notification system, including actionable items, and display them on the Watch faceĭesign and build complications, Watch-face gadgets that can display quick snapshots of information, including future events with Time Travel This practical guide also examines the type of apps most suitable for this device, and shows you how to be a good citizen in the iOS/Watch ecosystem. You’ll learn what an Apple Watch is, what it isn’t, and how and why people might interact with apps you build for it. What kinds of apps do you envision for this new device? If you’re comfortable using OS X, Xcode, and iOS-and familiar with Swift-this concise book shows you the basics of building your own apps for this wrist-mounted computer with Apple’s WatchKit framework. Apple Watch is thesort of science-fiction gadget that people used to dream about as kids.
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